Players who die during the event respawn outside of the arena, and must use another key to rejoin the battle.Īll these rules make the Archon’s Forge event fairly restrictive, and more frustrating than either the Court of Oryx or the random public events that pop up while exploring the world. Here’s the kicker: It’s only possible to carry one or two offerings at a time, and the offerings you are able to collect disappear once you use them, regardless of whether you complete the event.įurthermore, players who don’t have offerings but want to participate in the event either need to be inside the “Archon’s Forge” arena when the offering is made or use a different item - a “Splicer Key” - to join the event. Similar to the way “Court of Oryx” encounters work, activities in the “Archon’s Forge” area of the world are triggered when players submit “SIVA Offerings” - inventory items that drop randomly from enemy encounters - in the appropriate terminal. What it lacks in length, it makes up in sheer entertainment. While the event itself is easy enough to understand - players team up to battle several waves of enemies before tackling a major boss - but the game seems to go out of its way to make the game difficult to find and play. “Archon’s Forge,” a new co-operative, wave-based challenge similar to The Taken King’s “Court of Oryx” missions, feels obtuse. Still, Rise of Iron does arrive with a few major, frustrating issues with some of the new content. To its credit, however, the campaign delivers something resembling a payoff in the end with one of the most memorable final encounters of any of the expansion campaigns so far. The narrative feels more fleshed-out and the characters more developed than in those early expansions, but the time required to get from that first hint of a problem to the final (or seemingly final) solution doesn’t quite allow for developing the level of threat the story wants you to feel along the way. What it lacks in length, however, it makes up for in sheer entertainment.Īs far as storytelling and gameplay experiences go, the campaign in Rise of Iron ranks slightly below previous expansion The Taken King - the high point of Destiny story campaigns so far - but well above the underwhelming campaigns in the first two expansions, The Dark Below and House of Wolves, which felt tacked-on as an afterthought. #DESTINY RISE OF IRON MONEY RAISED SERIES#Rise of Iron doesn’t buck that trend, and offers up one of the shortest story campaigns in the series so far. The story campaigns of Destiny’s expansions have always been relatively brief experiences, essentially serving as playable introductions to the real meat of the added content: the endgame activities. Over the course of the campaign, you’ll learn more about the Iron Lords – a group previously mentioned in Destiny lore - as well as Saladin, the group’s only remaining member. This threat takes the form of a sentient techno-virus dubbed “SIVA” that one of Destiny’s enemy factions, an alien race known as The Fallen, has unearthed in Russia, and has begun using to strengthen their own forces. The story campaign for Rise of Iron has your in-game character investigating a mysterious threat known only to Lord Saladin, whom characters might recognize as steward of Destiny’s semi-regular “Iron Banner” PvP tournaments. Players who prefer to run solo can now reach the same level limits as players who focus primarily on the cooperative raids or the competitive multiplayer activities, and that makes Destiny feel like a significant bigger game - the biggest it’s ever been, in fact.Īuthor’s Note: This review does not currently account for Rise of Iron’s post-release raid mission, “Wrath of the Machine.” The review will be updated at a later time to reflect our impressions of that content. While previous expansions shifted focus between the raids, competitive multiplayer, or other activities as the primary way to increase your character’s level and collect the best gear, Rise of Iron has taken steps to re-balance the Destiny playing field. And, like all expansions, it also adds an impressive amount of new gear to the mix, too. The fourth expansion to the Destiny in two years, Rise of Iron updates nearly every facet of the Destiny environment with a new story campaign, social space, level cap, raid, and PvP modes and maps. It’s been two years since Activision and Bungie began their grand experiment with an open-world, multiplayer sci-fi shooter, and Destiny is still going strong. Fitbit Versa 3Īrchon's Forge public event has frustrating barrier to entry
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