Should there be no land left between your walkers and the enemy, you can build cannons on top of your walker-producing armories to wage war from a distance. Matches that begin on 80-tile maps often end with you and your enemy hanging on to a small handful of tiles for dear life.Ībove: Harvesting earns you gold, but destroys your land Here's what makes Greed Corp interesting - harvesters cannot be removed (only self-destructed, which further damages the land) so while they can draw gold from the land, it won't be long before the surrounding area falls into the void. Tiles are anywhere from one to six layers deep, and at the beginning of each turn harvesters will pound down the surrounding area by one layer. Build harvesters on the tiles to supplement the small allowance of gold given at the start of each turn. Use walkers to fight other walkers and conquer tiles. Final Fantasy Tactics this isn’t: there's only one type of mobile unit (walkers) available to you. Greed Corp, recently released on Steam, is an accessible turn-based strategy game. Bad for them, but good for us, because the destructible land is a major part of what makes Greed Corp interesting.Ībove: A typical battlefield before all the bad stuff goes down They've also managed to choose the worst possible setting in which to fight each other - a board of multi-level tiles that crumble into oblivion. In a world of limited resources, four different factions consumed by greed are competing for land.
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